TEACHING ENGLISH LANGUAGE TO STUDENTS OF LANGUAGE AND NON-LANGUAGE SPECIALTIES USING LANGUAGE COMPUTER GAMES: PSYCHOLOGICAL ASPECT
Keywords:
English language, European approaches, language computer game, language educationAbstract
The article is devoted to an overview of issues related to language computer games for teaching English to future philologists, translators and students of higher education of other specialties. Based on practical experience, it was determined that in English classes, teachers have the opportunity to create an immersive environment that allows students to immerse themselves in language practice and ensures their interactive participation in the learning process. Immersion can be achieved through the use of virtual reality, interactive games, and simulations, which allow the creation of realistic communicative situations and contribute to the development of language skills and communicative competence. The article characterizes the possibilities of modern technologies aimed at facilitating the learning process for students, identifies types and forms of games that teachers can use for practical classes provided by the higher education syllabus. It has been investigated that one of the leading tasks of modern higher education institutions is to prepare future graduates for professional activities. It has been proven that this goal can be achieved through systematic practice in foreign language communication not only in oral but also in written form, organized on the basis of innovative teaching methods using computer games. The article discusses the impact of interactive games on motivation and effectiveness of learning English in Ukrainian higher education. The main innovations in online learning based on European experience are identified and their essence is revealed.